Title: Five and the Dragon Quest

Client: Great Western Railway

Agency: adam&eveTBWA

Director: Peter Bayton

Production Co: Not to Scale

Year: 2026

Tags: Animation, TV/Film, VFX

CREDITS

 

CG Creative Director: Javier Verdugo
Head of Production: Olaia Casal
CG & VFX Producer: Anna Gispert
CG & VFX Coordinator: Marta Silva
3D Modeller: Abner Marin
Lighting Artist: Kiko Navarro
Lighting Artist: Oriol Domenech
3D Animator: Hugo García
3D Animator: Alan Carabantes
3D Animator: Sauce Vilas
3D Animator: Rodrigo Torres
Rigging Artist: Llorenç Borràs
Rigging Artist: Minimo VFX
2D Lead Compositing: Gloria Bernabeu
Compositing Artist: Juan Listello
Compositing Artist: Xevi Polo
Compositing Artist: Roberto García
Colorist: Xavi Santolaya
VFX Editor: Celia Caparrós
Technical Director: Xavi Tribó
IT: Washington Neira/ Oriol Viñolas

Production company: Not To Scale
Director: Peter Baynton
Founder / Executive Producer: Dan O'Rourke
Producer: Sarah Butterworth
Production Manager: Neama Batichi

Five and the Dragon Quest is a campaign for GWR that follows the Famous Five on an epic fantasy-inspired adventure, blending storytelling, humour, and the brand’s distinctive visual style.

This year's campaign pushes the distinctive 2D/3D animation style that has become a hallmark of the GWR Famous Five collaborations to new creative heights.

Created in close collaboration with Not To Scale and Melt, the film combines ambitious camera movement, rich world-building and dynamic motion made possible through a 3D foundation, enhanced by intricate 2D craftsmanship. Melt was responsible for animation, lighting, 2D element integration in compositing, final compositing, colour grading and mastering across all pieces, helping transform every frame into a richly detailed and cinematic image.

Building on the successful collaboration from the previous campaign, we were delighted to reunite with the same creative team and to work with director Peter Baynton for a second consecutive year.

While last year’s production focused on a single 60-second hero film, this year the scope expanded significantly with the creation of three additional short-form stories for social media, extending the campaign’s narrative and allowing the world of Five to be explored across multiple formats and touchpoints.

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